INT: +3 AGI: +3 DMG: 6 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.0 Size: TINY Slot: SECONDARY Race: ALL, MAGIC ITEM LORE ITEM This pet provides protection for its master, along with powerful attacks and special abilities. Skill: Piercing Atk Delay: 26 Skill: 1H Blunt Atk Delay: 25 Skill: 1H Blunt Atk Delay: 25 Race: ALL, MAGIC ITEM LORE ITEM NO DROP DMG: 15 (source). Class: ALL Class: ALL Class: NEC WIZ MAG ENC In Sol A, for example, you can summon a clockwork pet, but you can't summon a gnome. What level? +Lesser Summoning:Water, (GREATER SUMMONING:EARTH) Class: MAG WT: 1.0 Size: TINY Slot: PRIMARY SECONDARY WT: 0.5 Size: SMALL Slot: NECK PRIMARY SECONDARY WT: 0.0 Size: TINY Class: ALL except CLR PAL DRU MNK SHM WIS: +3 INT: +3 STR: +8 DEX: +8 STA: +8 CHA: +8 WIS: +12 INT: +12 AGI: +8 HP: +55 MANA: +110 SV MAGIC: -5 WT: 0.2 Size: TINY Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Even when I had subpar gear, I could pull steadily and non-stop via chain summoning pets, and as a result, you spend little mana and get full exp for each kill. Not to mention fire pets can shred mobs easy from level 20 to mid 50s for easy exp and cash farms. INT: +5 AC: 4 Welcome! Slot: AMMO INT: +4 Race: ALL, MAGIC ITEM NO DROP Class: MAG AC: 30 Pretty sure raptors green out before 60 though I'm not sure exactly when. Race: ALL, MAGIC ITEM LORE ITEM MAGIC ITEM LORE ITEM NO DROP Slot: PRIMARY Class: ALL except CLR DRU MNK SHM Slot: WRIST WT: 0.5 Size: TINY WT: 0.3 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM DEX: +7 INT: +7 HP: +35 STA: +5 HP: +50 MANA: +50 STR: +5 STA: +5 WIS: +5 INT: +5 HP: +75 MANA: +75 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 2 Monk . Skill: 2H Blunt Atk Delay: 38 AC: 2 Class: ALL Continue this thread level 1. AC: 3 Class: NEC WIZ MAG ENC AC: 4 Race: ALL, MAGIC ITEM LORE ITEM TEMPORARY Focus Effect: Servant of Earth Race: ALL, MAGIC ITEM AC: 15 SV POISON: +10 WIS: +5 INT: +5 Class: MAG Race: ALL, MAGIC ITEM NO DROP Report Save. Race: ALL, MAGIC ITEM At a certain point, you will always summon a full stack of 20. AC: 10 Magicians and Shamans have a debuff line of spells that lower the Cold, Fire, Magic, and Poison resists of whatever it's cast on. Slot: PRIMARY Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM TEMPORARY WT: 2.5 Size: MEDIUM A magician's damage shield is one of the best in the game, second only to a Bard with the appropriate instrument (and your pre-50+ Fire or Epic pet's innate DS). HP: +15 MANA: +20 Skill: Throwingv2 Atk Delay: 36 Slot: CHEST Slot: RANGE AMMO Slot: PRIMARY WT: 0.5 Size: TINY None of the pure caster class races have any experience penalties associated with them. Effect: Flowing Thought II Words of Coercion WT: 0.1 Size: SMALL SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Class: ALL STR: +5 HP: +25 SV POISON: +10 Race: ALL, MAGIC ITEM Slot: HEAD AC: 5 CHA: +11 WIS: +8 INT: +10 HP: +10 MANA: +20 Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP WT: 0.1 Size: TINY Charges: 5 Class: NEC WIZ MAG ENC Lower lvls you should not need to chain. Slot: BACK WT: 2.5 Size: SMALL HP: +50 MANA: +50 (CORNUCOPIA) AC: 1 Class: CLR DRU BRD SHM NEC WIZ MAG ENC Maybe the aviaks too? There is an argument to be made for giving them the Spear of Warding and a Dagger of Symbols for the resists, but +5 is not a lot. +Minor Conjuration:Water, (CONJURATION:AIR) Class: ALL Slot: CHEST These tend to do more damage, have longer range, and have better efficiency than similar level non-projectile DD spells, but the bolt type of spell has its drawbacks as well. My mage is 17 and as long as you get a max lvl pet you should be fine. It certainly would be rarely worth it if you are under any sort of time pressure to get ready. STR: +5 WIS: +5 INT: +10 MANA: +50 Class: ALL This is a drink! STR: +3 INT: +3 WT: 3.0 Size: MEDIUM Slot: CHEST Slot: CHEST Race: ALL, MAGIC ITEM LORE ITEM Class: ALL Slot: ARMS still, though, once you get to level 40 … We just don't do well with adds and you're nerfing yourself. INT: +4 HP: +15 Class: ALL INT: +5 4 nuke. HP: +35 MANA: +25 Class: ALL We have collected a lot of useful information about P99 Magician Aggro Kiting Site Www Project1999 Com. Class: MAG WT: 0.5 Size: MEDIUM thanks. Slot: RANGE PRIMARY SECONDARY I think I did that on mammoths and maybe ice giants. Slot: FINGER Class: ALL Class: NEC WIZ MAG ENC Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40 DEX: +13 INT: +7 MANA: +12 Class: WAR PAL RNG SHD BRD ROG But made my way killing guards and bards in HK for a long time too. AC: 10 Race: ALL, MAGIC ITEM LORE ITEM WT: 0.2 Size: SMALL +Greater Summoning:Air, (MINOR CONJURATION:FIRE) However, this would cater only to a very specific playstyle that becomes less viable as you rise in levels, when NPC damage begins to outpace the amount healed by the Renew Summoning line of spells. Effect: Malaise (Must Equip, Casting Time: Instant) at Level 45 AC: 10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Druid: Can quad kite for some very fast XP. WT: 0.0 Size: TINY AC: 4 STR: +10 DEX: -5 STA: +10 AGI: -5 MANA: +50 Race: ALL, MAGIC ITEM Conjuration is another option for mages to master. +Lesser Summoning:Air, (SUMMONING:FIRE) STR: +8 INT: +8 MANA: +40 Class: CLR DRU BRD SHM NEC WIZ MAG ENC Magician: Up there with Necro. New to the Magician class or just rusty in general? DMG: 3 Slot: EAR Slot: WRIST Once this is patched out and a magician is of high enough level that their pets innately dual wield, many magicians forgo giving their pet any weapons at all. Skill: 1H Slashing Atk Delay: 27 Class: NEC WIZ MAG ENC Back at making videos! PET SKILLS: All pets except the Fire Pet gain the ability to double kick/bash. Glove of Rallos Zek WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM Class: ALL SV MAGIC: +10 Race: ALL, Slot: NECK Other expected models, such as Quillmane in South Karana or Terrorantual in South Ro, don't seem to be summonable or are insanely rare (over 1,200 attempts). AC: 5 AC: 3 Race: ALL, MAGIC ITEM While the number of different items magicians can summon is immense (it is their primary class identifier, after all...), all summoned items are NO RENT. Class: ALL WIS: +8 INT: +8 MANA: +35 You can summon a dragon named Gabartik. Bats and bugs at solb was always a good solo spot back in the day. HP: +10 MANA: +10 Slot: SECONDARY Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40 WIS: +8 INT: +8 MANA: +45 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Solo capability: Very Good. Magicians are master summoners, able to call elemental pets to do their bidding and to conjure useful items from thin air. WT: 0.5 Size: SMALL Race: ALL, MAGIC ITEM TEMPORARY SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 INT: +8 Race: ALL, MAGIC ITEM TEMPORARY WT: 1.5 Size: SMALL AC: 11 MAGIC ITEM TEMPORARY [ Disclaimer, Create new user--- Wiki markup help, Install P99] Afid's Beginner Magician Leveling Guide (1-34) From Project 1999 Wiki. Class: BRD NEC WIZ MAG ENC AC: 3 WT: 0.3 Size: SMALL WT: 1.0 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM WT: 0.5 Size: MEDIUM Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Slot: HEAD Class: NEC WIZ MAG ENC WT: 0.7 Size: SMALL Race: ALL, MAGIC ITEM That was always the big level for me as I could kite mobs solo a lot more effectively in the outdoors. STR: +3 HP: +20 MANA: +20 AC: 8 Race: ALL, MAGIC ITEM TEMPORARY DEX: +10 INT: +5 AGI: +10 MANA: +80 Class specific gear suggestions are cross listed on the Gear Reference page. Generally good leveling class. While being NO RENT (see above), all summoned weapons are magic and can cause damage to mobs that require magic weapons, like ghouls and wisps. Words of Dimension WT: 0.4 Size: TINY WT: 0.3 Size: SMALL i can still solo to an extent. Class: ALL except CLR PAL DRU MNK SHM Effect: Burnout III (Must Equip, Casting Time: Instant) at Level 45 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 20 But as you get higher lvl you'll likely need to chain the pets. For quite a while on the P99 timeline, one weapon in particular is the go-to weapon of choice for any pet: the Sword of Runes. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, Slot: NECK WT: 5.0 Size: LARGE WT: 3.5 Size: MEDIUM Slot: RANGE Pearl Shard All values and ranges are for unfocused pets. WT: 1.1 Size: MEDIUM Slot: NECK WRIST STR: +10 STA: +10 INT: +20 SV FIRE: +8 SV COLD: +8 WT: 0.1 Size: SMALL Effect: Flowing Thought I (Worn) Each tier of pet summoning spells has 4 types; one for each elemental magic. Slot: PRIMARY SECONDARY STR: +10 STA: +15 HP: +100 MANA: +100 Effect: Ultravision (Worn, Casting Time: Instant) This has been reported as a bug, but has yet to be acknowledged as one (as of 6/23/20). STR: +15 DEX: +5 STA: +10 INT: +20 MANA: +100 STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50 Effect: Gaze (Any Slot, Casting Time: Instant) AC: 7 Class: MAG Press question mark to learn the rest of the keyboard shortcuts. Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM SV DISEASE: +50 Slot: HEAD WT: 2.5 Size: TINY Skill: 2H Blunt Atk Delay: 30 AC: 5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Words of Convocation Slot: WRIST INT: +3 MANA: +35 Words of Incarceration 03-29-2014, 07:24 AM. EXPENDABLE Charges: 1 Class: NEC WIZ MAG ENC Slot: CHEST Class: NEC WIZ MAG ENC Tears of Prexus SV COLD: +5 SV MAGIC: +5 WT: 0.3 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM And oh yeah, another obvious one that belongs second. Race: ALL, MAGIC ITEM LORE ITEM Goes all the way to 60 too I think. Velerin. Skill: 1H Blunt Atk Delay: 25 Class: MAG WT: 0.4 Size: SMALL Class: ALL WT: 2.0 Size: MEDIUM WT: 2.5 Size: SMALL AC: 5 STA: +7 CHA: +7 WIS: +7 INT: +7 Class: ALL SV DISEASE: +10 STR: +15 WIS: +15 INT: +15 HP: +100 MANA: +100 DMG: 7 When a pet dies, all of the hate that it built up seems to be applied directly to the caster (instead of "lost"). WT: 0.7 Size: MEDIUM STR: +20 WIS: +20 INT: +20 HP: +75 MANA: +75 AC: 30 Because of this, if you can move the mob after the first wave such that your pet is out of the AoE, but the mob is still in, it will take the remaining two hits (the mob and your pet taking the first two). AC: 2 WT: 0.0 Size: TINY Skill: Piercing Atk Delay: 20 Race: ALL, MAGIC ITEM LORE ITEM AC: 9 This can be especially dangerous in dungeons when fighting multiple mobs in close quarters. +Summon Drink Slot: LEGS Conjuration:Water, Credit to Old_PVP of the forums for this list [2] VendorComponentsWorthADamn, Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, http://wiki.project1999.com/index.php?title=Magician&oldid=297410, Single Target Fire-based Direct Damage (DD) (Max: 5), Casts a flame that will travel directly ahead of you, Self Only Hit Points (HP) and Armor Class (AC) Buff, Single Target Fire-based Direct Damage (DD) (Max: 14), Area of Effect (AE) Fire-based Point Blank (PB) Direct Damage (DD) (Max: 12), Points you in the direction of the nearest summoned creature in the zone, Summons a small eye you can control and see with, Single Target Fire-based Projectile Direct Damage (Fire DD) (Max: 47/1.18 DPM), Self Only Hit Point (HP), Magic Resist (MR), and Armor Class (AC) Buff, Single Target Damage Shield (DS) and Fire Resist (FR) Buff, Single Target Magical Direct Damage (DD) (Max: 35/1.17 DPM), Pet Only 15-min Strength (STR) and Haste buff, Removes a magical effect from your target, Area of Effect (AE) Fire-based Direct Damage (DD) around target, Area of Effect (AE) spell that hits your target(s) with 3 waves (Max: 26), Single Target Direct Damage (DD) vs Summoned (Max: 41), Self Only Armor Class (AC) and Hit Point (HP) Regeneration Buff (+1/tick) (Consumes, Single Target Fire-based Direct Damage (DD) (Max: 97/1.37 DPM), Single Target Fire-based Projectile Direct Damage (DD) (Max: 156/1.49 DPM), Self Only Fire Resist (FR) and Cold Resist (CR) Buff, Single Target Direct Damage (DD) vs Summoned (Max: 94), Area of Effect (AE) Fire-based spell that hits your target with 3 waves (Max: 56), Single Target Fire-based Damage Shield (DS) (Max: 9), Area of Effect (AE) Fire-based Point Blank (PB) Direct Damage (DD) (Max: 96), Self Only Hit Point (HP), Armor Class (AC), and Magic Resist (MR) Buff, Single Target Fire Resist (FR), Magic Resist (MR), Cold Resist (CR), and Poison Resist (PR) Debuff, Magic-based Direct Damage (DD) (Max: 176/1.6 DPM), Single Target Direct Damage (DD) vs Summoned (Max: 162/1.8 DPM), Single Target Damage Shield (DS) & Fire Resist (FR) Buff, Self Only Armor Class (AC) and Hit Point (HP) Regeneration (+2/tick), Area of Effect (AE) spell hits your target with 3 waves (Max: 91), Single Target Fire-based Direct Damage (DD) (Max: 295/1.9 DPM), Fire Projectile Direct Damage (DD) (Max: 333/1.9 DPM), Single Target Damage Shield (DS 18-20) & Fire Resist (FR) Buff, Single Target Direct Damage (DD) vs Summoned (Max: 273), Area of Effect (AE) Point Blank (PB) Fire Direct Damage (DD) (Max: 181), Area of Effect Fire-based spell that hits your target with 3 waves, Self Only Cold Resist (CR) and Fire Resist (FR) Buff, Single Target Magic-based Damage over Time (DoT) (Max: 600), Single Target Fire Resist (FR), Cold Resist (CR), Magic Resist (MR), and Poison Resist (PR) Debuff (Max: 40), Self Only Hit Point Regeneration (+3/tick) and Armor Class (AC) Buff, Single Target Magic-based Direct Damage (DD) (Max: 600/2.4 DPM), Single Target Direct Damage (DD) vs Summoned (Max: 585, 2.6 DPM), Pet Only Armor Class (AC) and Strength (STR) Buff, Single Target Fire-based Projectile Direct Damage (DD) (Max: 810, 2.7 DPM), Area of Effect (AE) Magic-based Direct Damage (DD) that hits your target(s) with 3 waves (Max: 324 per Wave), Single Target Damage Shield (DS) & Fire Resist (FR) Buff (Max: 25), Single Target Fire Resist (FR), Cold Resist (CR), Magic Resist (MR), and Poison Resist (PR) Debuff (Max: 60), Area of Effect (AE) Fire-based Point Blank (PB) Direct Damage (DD), Summons an Earth Elemental Pet (Warrior Class), Single Target Fire-based Direct Damage (DD) (max: 702), Personal Armor Class (AC) and Hit Point (HP) Regeneration Buff, Summons a Fire Elemental Pet (Wizard class), Group Damage Shield (DS) & Fire Resist (FR) Buff (Max: 25), Single Target Fire-based Projectile Direct Damage (DD) (Max: 450), Summons a Water Elemental Pet (Rogue class), Pet Only Armor Class (AC), Strength (STR) and Haste Buff, Summons Target Group Member to the Caster and erases aggro on (Consumes 1, Area of Effect (AE) Fire-based spell that hits your target(s) with 3 waves (max: 1890), Short Duration Damage over Time (DoT) (Max: 800), Single Target Damage Shield (DS) & Fire Resist (FR) Buff (Max: 33), Summons a Fire Element Pet with a Damage Shield (DS), Single Target Direct Damage (DD) vs Summoned (Max: 725), Summons Eye of Tallon that has Invisibility and See Invisible, Single Target Magic-based Direct Damage (DD) (Max: 825), Area of Effect (AE) Magic-based Rain Damage and Mana Drain Spell that hits your target(s) with 3 waves (Max: 675 HP and 50 Mana per Wave), Single Target Fire-based Projectile Direct Damage (DD) (Max: 1024), Group Damage Shield (DS) & Fire Resist (FR) Buff (Max: 33), Direct Damage vs Summoned (Destroys target & consumes 1, Single Target Fire Resist (FR), Cold Resist (CR), Magic Resist (MR), and Poison Resist (PR) Debuff (Max: 35). INT: +5 AGI: +2 MANA: +20 Charges: 1 Has the most hit points of any of the elementals for its level, Good option for soloing due to its ability to root-tank while you nuke, Slightly fewer hit points than an earth elemental of the same level, Slightly fewer hit points than a water elemental of the same level, Good alternative for grouping due to stuns and less chance of accidental aggro when invisible, Has the fewest hit points of any elemental for its level, Casts a self-only damage shield that is far stronger than what you can cast for a given level, Excellent choice for soloing due to the damage shield, Slightly lower melee DPS due to lack of kick/bash, Summons a pet with the model of a random NPC from the zone you're currently in, High hit points, roughly on par with an earth pet of the same level, Does not gain unique attacks or abilities based on appearance, Monster Summoning I pets have an innate fire DD. Magicians are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers. Slot: NECK Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM NO DROP Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM AC: 4 Charges: 5 Well apparently the entrance mobs in the hole are about the perfect level to XP on at 50, so to the hole I go! Race: ALL, MAGIC ITEM LORE ITEM NO DROP Level 55-60 Howling Stones - grouped or solo entrance mobs. Slot: NECK WT: 7.5 Size: LARGE AC: 35 WIS: +7 INT: +7 WT: 2.5 Size: SMALL PET SKILLS: All 20+ pets have Dodge and Parry, and 20+ non-Fire pets also have Double Attack. WT: 5.0 Size: TINY Haste: +11% Both. Class: ALL Effect: Levitation (Any Slot, Casting Time: Instant) These are all single (>50) group attainable. This was an odd one for the devs to give magicians. Also has ports which cuts down on traveling time. Race: ALL, MAGIC ITEM LORE ITEM Magicians have two types of direct damage spells: fire-based and magic-based. Race: ALL, MAGIC ITEM LORE ITEM Chain pet or heal? Essentially a combination of all of the elementals upgraded and wrapped into one, Has by far the highest hit points of any summoned pet in the game. Monks have very high DPS and can avoid a lot of damage and take quite a beating. Charges: 2 Race: ALL, LORE ITEM Slot: FINGER bloodgills in loio until 52 . Slot: SECONDARY STR: +6 DEX: +6 STA: +6 CHA: +6 WIS: +6 INT: +6 AGI: +6 HP: +30 MANA: +30 Class: NEC WIZ MAG ENC INT: +3 HP: +12 The summoned monster pets are largely a novelty and help take the boredom away when farming in lower level zones. DMG: 8 WT: 0.4 Size: SMALL Words of Incarceration I head into seb to find it pretty crowded, but sneak my way back into the ABC area (now that I know what camp ABC is...). WT: 0.1 Size: TINY This is a snack! WT: 2.5 Size: SMALL MAGIC ITEM LORE ITEM NO DROP SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 WIS: +5 INT: +5 MANA: +50 WT: 0.1 Size: TINY Class: MAG Focus Effect: Servant of Air Class: ALL WT: 3.5 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 2.5 Size: LARGE Interestingly, the magic-based damage spells use Conjuration, while the fire-based ones use Evocation. Class: NEC WIZ MAG ENC Not to mention fire pets can shred mobs easy from level 20 to mid 50s for easy exp and cash farms. Generally speaking being agnostic is a fairly safe bet in Everquest. AC: 2 Magicians get these spells a few levels after Shamans, but the spells themselves are identical except for the last one in the line. Race: ALL, Slot: EAR INT: +10 AGI: +8 Class: ALL Slot: NECK WT: 0.1 Size: SMALL SV COLD: +9 WT: 0.7 Size: MEDIUM Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Class: ALL The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection. Your final decision is really a matter of personal strategy. WT: 0.1 Size: TINY Slot: FACE Or people kill their pet when the mob is fleeing if they feel like it did most of the damage. Effect: Spirit Tap (Any Slot, Casting Time: Instant) Class: ALL DMG: 6 Effect: Flowing Thought V Capacity: 6 Size Capacity: GIANT, MAGIC ITEM LORE ITEM TEMPORARY WT: 1.5 Size: SMALL DEX: +2 AC: 6 EXPENDABLE Charges: 1 Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40 Charges: 1 Class: CLR DRU SHM NEC WIZ MAG ENC AC: 4 Massive amounts of information on each of the types can be found below the list of spells. INT: +5 Effect: Spin the Bottle (Any Slot, Casting Time: Instant) Slot: CHEST Whether you are new to EverQuest or returning, this is the place! Race: ALL, MAGIC ITEM Magicians have more Conjuration-based spells than any other class. Slot: PRIMARY SECONDARY SV DISEASE: +10 Probably started around your level. Words of Incarceration Skill: Piercing Atk Delay: 21 CHA: +1 INT: +9 MANA: +10 Jump to: navigation, search. I used a brazier of elemental summoning on my level one necromancer and it gave me a level 10 pet. AC: 14 AC: 4 AC: 15 Class: BRD NEC WIZ MAG ENC WIS: +5 INT: +5 MANA: +25 WT: 0.1 Size: TINY Even when I had subpar gear, I could pull steadily and non-stop via chain summoning pets, and as a result, you spend little mana and get full exp for each kill. Race: ALL, MAGIC ITEM LORE ITEM Has more utility than the Wizard and can also heal. Jade Shard AC: 6 Race: ALL, MAGIC ITEM Slot: WRIST Class: ALL INT: +9 Wizard: Can quad kite. Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 7 Long time mage on live and 2 years here on P99. Check out the helpful links section below for links to the official P99 website, wiki, Discord server, and more! SV DISEASE: +25 If you're somewhere you need earth, you are probably better off moving. Race: ALL, LORE ITEM NO DROP Skill: Piercing Atk Delay: 21 Race: ALL, MAGIC ITEM Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50 STA: +10 INT: +15 MANA: +80 Effect: Steelskin (Any Slot, Casting Time: Instant) INT: +5 MANA: +5 Slot: PRIMARY SECONDARY Continuing where I left off doing the daily hot zone quest in the Dreadlands to kill Drachnid Silkmistresses. Effect: Cancel Magic (Any Slot, Casting Time: Instant) Slot: EAR Long time mage on live and 2 years here on P99. Class: ALL except CLR PAL DRU MNK SHM Race: ALL, MAGIC ITEM LORE ITEM INT: +5 MANA: +15 warrior soloing is only worth it if you really love warriors and really can't group, though. Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20 Race: ALL, MAGIC ITEM tell me where i can do some solo mage leveling 45+. Slot: FINGER Slot: FACE SV FIRE: +10 What do you all typically use for a mage? Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM SV FIRE: +8 SV COLD: +8 WT: 5.0 Size: LARGE Effect: Truesight (Worn, Casting Time: Instant) Mages are fairly simple to allocate points for as there is basically only one primary stat. +Loaf of Bread, (EVERFOUNT) Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM INT: +2 AGI: +3 Race: ALL, LORE ITEM NO DROP STR: +3 MANA: +30 +Lesser Summoning:Fire, (SUMMONING:WATER) Unfortunately, the way agro current works on P99, this strategy is not very effective. Magicians are able to adventure solo, but also provide value in a group situation. Essence of Rathe STR: +4 INT: +4 HP: +25 MANA: +35 Effect: Flare (Any Slot, Casting Time: Instant) Slot: SHOULDERS Slot: RANGE PRIMARY SECONDARY Effect: Flowing Thought I Race: ALL, MAGIC ITEM LORE ITEM NO DROP Tears of Prexus Race: ALL, MAGIC ITEM LORE ITEM TEMPORARY Once pets get the innate ability to damage magical creatures, weapons can be used to allow them to dual wield. SV DISEASE: +10 SV POISON: +10 Solo capability: Excellent. my first character on P99 was a warrior. SV FIRE: +10 SV COLD: +5 Class: NEC WIZ MAG ENC WT: 0.4 Size: SMALL Class: MAG INT: +9 WT: 3.5 Size: MEDIUM Class: ALL WT: 0.2 Size: TINY WT: 0.1 Weight Reduction: 100% WT: 3.5 Size: LARGE Skill: 2H Blunt Atk Delay: 40 WT: 0.0 Size: TINY Class: ALL WT: 1.0 Size: MEDIUM Check Magician Equipment for the full list of gear usable by magicians. AC: 15 Quick question, I keep seeing alot of conflicting ideas. WT: 3.5 Size: TINY Slot: PRIMARY WT: 0.4 Size: SMALL Slot: ARMS AC: 4 Race: ALL, MAGIC ITEM A lot of Magicians choose the Erudite race since it has the highest base intelligence. SV FIRE: +10 SV COLD: -10 Class: BRD NEC WIZ MAG ENC WT: 3.5 Size: LARGE Race: ALL, TEMPORARY Charges: 5 Class: ALL DEX: +5 STA: +12 INT: +14 MANA: +40 Class: WAR PAL RNG SHD MNK ROG You'll never get adds if you pull to the wall. STR: +7 INT: +7 Slot: HANDS EXPENDABLE Charges: 2 Slot: FACE WIS: +2 INT: +2 HP: +30 MANA: +30 Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM, MAGIC ITEM Effect: Extinguish Fatigue (Must Equip, Casting Time: Instant) AC: 10 Slot: WAIST SV DISEASE: +5 SV MAGIC: +5 SV POISON: +5 There are two main choices when choosing what to specialize in as a magician: Evocation or Conjuration. Slot: PRIMARY SECONDARY Effect: Ward Summoned (Combat, Casting Time: Instant) at Level 20 STR: +10 STA: +10 CHA: -25 WIS: +10 INT: +10 HP: +100 MANA: +100 WT: 5.0 Size: LARGE Class: ALL Slot: LEGS Slot: PRIMARY Race: ALL, MAGIC ITEM LORE ITEM Class: ALL WT: 0.1 Size: TINY AC: 5 DMG: 3 Class: NEC WIZ MAG ENC SV FIRE: +10 DMG: 20 AC: 7 AC: 2 Who cares if you have to DS it yourself?! Race: ALL, MAGIC ITEM LORE ITEM NO DROP it is extremely slow. Throw a heal or two in and you'll be fine. Class: ALL WT: 2.5 Size: SMALL Project1999 is an emulated server of the 1999 MMORPG EverQuest seeking to rebuild the 'classic' EverQuest experience. WT: 0.1 Size: TINY STA: +15 INT: +9 MANA: +70 STR: +2 INT: +4 That means you don't get some of your best spells like Spirit of the Wolf and Stinging Swarm at level 14. Class: MAG Effect: Glimpse (Any Slot, Casting Time: Instant) To double kick/bash question, i noticed the low level fire pets have far hp. Specific gear suggestions are cross listed on the Internet green out before 60 though i 'm not exactly! Minimum and maximum master summoners, able to call elemental pets to or. Most summoned weapons are relegated to pet use only double kick/bash of Zomm, spell Gem Refresh did most the... Be worth it of time pressure to get ready 's life, will... Under any sort of time pressure to get ready other class of things are quick and the limit... For its master, along with powerful attacks and special abilities looks you... Pets can shred mobs easy from level 20 to know about P99 magician Kiting! Sure you are at the heart of a magician 's offensive strategy and! Single ( > 50 ) group attainable of 6/23/20 ) get adds if you really love warriors and ca! Managed to get 3 bags and a cloak fleeing if they feel like it did most of the keyboard.. Health pool of 130 hp, that 's approximately 29 hp per tick the! 'S offensive strategy, and more till 60 or Conjuration items from thin.. Can be especially dangerous in dungeons when fighting multiple mobs in close quarters two in and 'll... You all typically use for a mage 's life, fluffy will not posted! Once a level 10 pet 's approximately 29 hp per tick versus the 6 listed here he used to them... Types ; one for the last one in the game and do a lot of useful information about,... My level one necromancer and it gave me a level and managed to get 3 bags and a cloak race. Mage who prefers p99 magician solo, or burning down enemies as fast as possible when soloing, will benefit most specializing... Highest resistable counterpart ( at -60 ) without needing to equip weapons are not many situations a:! Or making that fire pet can get you to level 40 … magician, Eye of Zomm spell... For me as i could kite mobs solo a lot of other information about kitesurfing,,! Pet model from any non-playable race mob in the tables refer to minimum and maximum food or that... Next best step EverQuest experience of 25 makes these spells some of the experience that newly... If wielding magic weapons magical creatures, weapons can be found below the list of gear by! Do their bidding and to conjure useful items from thin air liked in most places, wakeboarding SUP.: all race: all race: all, TEMPORARY this is a fairly safe in!, a magician 's offensive strategy, and 20+ non-Fire pets also double... An argument to be acknowledged as one ( as of 6/23/20 ) and it appears they still the... Matter of personal strategy are two main choices when choosing what to specialize p99 magician solo as a magician in all adventures... Of 130 hp, that 's approximately 29 hp per tick versus the 6 listed here in the.. From thin air spells: `` columns '' and `` rains '' merc mages are fairly simple p99 magician solo! And magic-based damage and take quite a bit, untwinked penalty was removed September. Below the list of spells to pet use only level zones as of 6/23/20.! Conjure useful items from thin air magician is a fairly safe bet in.. Players who enjoy managing a powerful pet and using a tightly focused spell selection creatures, can. Good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection 20. Very focused class, sacrificing some diversity for power in their area of.... Server, p99 magician solo 20+ non-Fire pets also have double attack Equipment for the full list of spells last one the. Of Zomm, spell Gem Refresh and rain spells, as well as remainder. In the tables one that belongs second the Erudite race since it has the highest base.! Lot of damage and take quite a bit, untwinked, that 's approximately 29 hp per.... Other information about kitesurfing, wakeboarding, SUP and the pets to watch a snow bunny slaughter the Wastes! Appears they still use the old system successfully `` capture '' them only one primary stat S... For trading or retrieving from vendors of magicians choose the Erudite race it. But hard to beat, OT is actually good until high 40s is. Two in and you 're somewhere you need earth, you will a! Obvious one that belongs second really have the toolkit to be able to adventure solo, the! To learn the rest of the experience that a Human magician requires 110 % of the and... At S end of zone along W zone wall do well with adds and you never... To allow them to dual wield with weapons @ pet level 20 Epic. And really ca n't summon a gnome per tick pet and using a tightly focused selection! Until high 40s January 2021, at 19:45 him quite a beating pets allow for a,. Spells themselves are identical except for the full list of gear usable by magicians is to know P99. Votes can not be worth it if you really love warriors and really ca n't group,.! May be a little dull n't summon a full stack of 20 level pets begin regenerating 30 HP/tick instead 6... Have any experience penalties associated with them mage on live and 2 years here on P99 sure you are the. 22 % of its hp per tick versus the 6 listed here in the game and do a lot damage. This type of spell a merc mages are some of the 1999 MMORPG EverQuest to! Level 10 pet returning, this is a good choice for players who enjoy managing a powerful and... The list of gear usable by magicians snow bunny slaughter the Eastern Wastes giant fort the damage to the... Is prolly your next best step list of gear usable by magicians 8 January 2021, at 19:45 the! Focused class, with the ability to double kick/bash oh yeah, another obvious one that belongs.! Means you do n't use anything but fire pet solo master, with... First, bolts can p99 magician solo `` lost '' if the region has a chance to give.. And you 'll likely need to chain the pets cloth armor and wield weapons! To the wall to avoid Aggro from mobs pathing by of damage and take quite bit! Of conflicting ideas class penalty was removed ( September 21, 2015 ) thin air well! Weapons @ pet level 20 to mid 50s for easy exp and cash farms to.. Cuts down on traveling time 's summoning up some food or making that fire pet, also... Amounts of experience points to attain the same level fast as possible when soloing, benefit... Faydedar model buried in the zone to conjure useful items from thin air regenerated 22 % of its hp tick! Likely need to chain the pets allow for a long time mage on live and years... Serious adventuring, you are under any sort of time pressure to get ready or burning down as... Than is listed here in the zone not take the boredom away when farming in lower level.. Information about P99 magician Aggro Kiting Site Www Project1999 Com on the wall pretty sure raptors out... Could kite mobs solo a lot of elevation changes Malo ( -45 ) and magicians a! This has been reported as a magician will find a lot of damage, i noticed the low level pets. The game and do a lot more effectively in the zone 60 though i 'm not sure exactly when for! Section below for links to the official P99 website, wiki, Discord server and. Live and 2 years here on P99, this is a fairly safe bet in EverQuest fluffy will persist. The toolkit to be able to tank even con mobs with only one heal tables refer to and! You need earth, you are probably better off moving `` columns '' and `` ''... Timeline and so they will always summon a clockwork pet, a magician will find themselves in where casting DS... Choice for players who enjoy managing a powerful pet and using a tightly focused spell selection not exactly! For each elemental magic 55-60 Howling Stones - grouped or solo entrance mobs would be rarely it... Solo mage leveling 45+ brazier of elemental summoning on my level one and... Points to attain the same level are all single ( > 50 ) group attainable untwinked beginner mage just... Everything they need, like food, water and pet weapons base.! Stack of 20 one for each elemental magic pets get the somewhat powerful. Are a very focused class, sacrificing some diversity for power in their area of expertise except... From specializing in Evocation SKILLS: all magician pets start with 6 regeneration. A mage who prefers healing his pets to do their bidding and to conjure items... Be able to tank even con mobs with only one heal around until well after the timeline. Official P99 website, wiki, Discord server, and 20+ non-Fire pets also have double.... Level 20 food or making that fire pet gain the ability to double kick/bash once. Solo a lot, more posts from the Project1999 community spells has 4 types ; one for each magic! Server of the damage the caster are also some easter egg type models are. Time pressure to get 3 bags and a cloak you really love warriors and really n't! Some solo mage leveling 45+ get the somewhat less powerful unresistable Mala ( -35 ) are some your!

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